Monday, April 26, 2004

Well, it's only been about a week since I walked out of the offices of Jack Games for the last time, and I've already got a new job offering. A company named Gridline Games is looking to hire me for a project entitled Space Ruckus: The Great Invasion. It's a 3D action/adventure game. It should be an interesting project to be a part of. I'll keep this blog updated as progress in my career develops.

Tuesday, April 20, 2004

The last straw came today when Jack Games handed out pink slips to my remaining team. We're all very pissed off with their decision to cut the remaining work force. Things got ugly in the parking lot when a brawl broke out. Security showed up on the scene and escorted the two gentleman off the premises. As for me, well, I'm considering opening my own business.

Thursday, April 15, 2004

I have some rather upsetting news to report today folks. Frustration over our defunct project, Swashblood Isle: Skull Tower, and the absurd decision to design another Bubba game, came to a breaking point today when several developers decided to leave the company. Our lead animator, Dave Simmons, was among them. Bubba Goes Wild has been put on hold, and our remaining team has been assigned to yet another project. I am almost at my breaking point now.

Friday, April 09, 2004

Work has been a pain in the ass this week, so I don't feel like discussing that.

I came home this evening, and watched a little TV. I thought it would help relax my nerves. Oh boy, was I wrong. There was nothing good on TV. I decided to take a little nap, and woke up an hour later with my cat scratching at my face. I had forgotten to feed him. I'm just glad this week is over. Good night.

Monday, April 05, 2004

Work officially began on Bubba Goes Wild today. Thankfully our team is still together.

Here is a snapshot of the Skull Tower poster as I promised:

by Dave Simmons.

Friday, April 02, 2004

I'm free to discuss elements of the game now that it has been cancelled. Today I'll share information about a few key areas, and a few puzzles found within Skull Tower. Tomorrow I'll upload a snapshot of the Skull Tower poster that the team had hanging on the wall.

Locations:

Kosher Island
A remote island off the coast of Florida. This is the home of Buddy Shick (lead character).

Pirate Cove
A tiny cove south-west of Kosher Island. Many have entered this place, but never returned alive.

Grimly Falls
Located south of Kosher Island are a series of harsh rapids, and waterfalls. Due to the danger level, sea ships are forbidden in this area.

Deamos Island
Beyond the great Grimly Falls lies an island filled with low life's, and scallywags.

Skull Island
A treacherous island south-east of Deamos Island. The island is named after the giant skull which rests deep in it's forbidden forest.

Skull Tower
Deep inside the forbidden forest on Skull Island lies Skull Tower. A great menace is thought to exist here.

Skull Tower Levels:

Entry Level
1. You won't get anywhere unless you have the staff of Zethra found on Deamos Island.
2. There are 4 pillars in the second room (the big room). Decipher the etchings on the pillars.
3. In the center of the room are a series of blocks (use the information you deciphered to rearrange and solve the puzzle).
4. The stairway to the next level will open (climb to the second floor).

2nd Level
1. Platform jump across the pits with spikes.
2. Swing from rope to rope.
3. Climb the wall at the edge of the room.

Thursday, April 01, 2004

After a three month development period, Swashblood Isle: Skull Tower has been cancelled. The decision was made early this morning by Jack Games due to current market place realities. This came as a shock to our design team. We were making such great progress on the game. The team isn't going to let this keep them down though. We've been assigned a new project. A sequel to Bubba in the Turd Dimension entitled Bubba Goes Wild.

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