Monday, February 23, 2004

I received the music department's first composition today. It was actually quite good. It has been incorporated into the game. I began programming the puzzle/point systems today as well.

Today after work I stopped by the basketball court and shot a few hoops. After clearing my head, I headed home for the night. There's a lot of work to be done this week.

Friday, February 20, 2004

It has taken more than a month, but the inventory system is finally finished. This gives me the chance to focus my full attention on something else. The puzzle/point systems are next on our to-do list.

It's the end of another week, and I'm tired as usual. I went straight home after work and took an afternoon snooze.

Monday, February 16, 2004

We've been making some great progress with the project lately. The art department sent over some more cells on Friday. I finished incorporating them all today. More dialogue trees have been programmed, and the inventory system is nearing completion. Next week the music department will be sending over they're first composition.

I walked through the mall after work. I spotted an adventure game on sale titled Syberia II. It gave me some new ideas for our own game.

Thursday, February 12, 2004

It's now been one month since work began on Swashblood Isle: Skull Tower. It's made quite a bit of progress in that small time frame. Perhaps we'll be able to meet the deadline of November 5th set by Jack Games after all.

I stopped by the basketball court again after work. I made a few shots before heading home.

Friday, February 06, 2004

We had another meeting today. Everyone discussed they're progress on the project. I was pleased to inform them that the inventory system was finally shaping up. Finally, like in our last meeting, a few new ideas were proposed.

I went home and watched a little TV at the end of the day. Too bad mostly everything was a rerun.

Monday, February 02, 2004

It's Groundhog Day, and another work day as usual. I spent some time programming dialogue trees into the game today. They seem to work as I had hoped. The inventory system is starting to come together nicely as well.

I stopped by Radio Shack on the way home. I had to pick up a new fan for my PC.

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